bannerlord loyalty drift. they probably do this for the laws in thier country or whatever but i think its cowardly and pathetic SO Taleworlds are the biggest cowards in game development they wont allow you to execute lords with animations even showing and if you do this everyone in the game hates you even your own fiefs which wont allow you inside, and to top it all off entire. bannerlord loyalty drift

 
they probably do this for the laws in thier country or whatever but i think its cowardly and pathetic SO Taleworlds are the biggest cowards in game development they wont allow you to execute lords with animations even showing and if you do this everyone in the game hates you even your own fiefs which wont allow you inside, and to top it all off entirebannerlord loyalty drift  That -3 loyalty will make it impossible to do any projects and risk rebellion so to avoid just spamming the festival continuous project, a same culture governor will turn that -3 into a -2 which with

6 patch! This brings various fixes to single-player and multiplayer, with the official Mount & Blade 2 patch notes for September 18 listed below. At the moment, it's one of the most impressive RPGs in existence like its predecessors. Enacting it will increase all settlements’ loyalty by +2 per day. NPCs can't handle -3 loyalty a day. Drift is just a balancing factor that tries to drag loyalty back to 50. #10. I have just returned to my settlement after a few in. If it was 20k for my party, I would do it, and let the Lord who gets the place deal with the wreckage. Loyalty value is one of the most important values for the well-being and health of the settlement. high security will also passively increase your relation with notables, giving you access to higher tier troops in your own town. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. 38/day (and currently sitting at around 71). NPCs can't handle -3 loyalty a day. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. Seriously though. Loyalty is only a real problem when it gets below 25, but a loyalty under 50 has a proportionate dampening effect on how hard the ppl want to work for u, modeled by a decrease in construction points. This means finding governors of the correct culture and re-rolling their stats to get as many bonuses to Loyalty and Security as I can. A Screenshot of Mount & Blade II: Bannerlord. It should reach an equilibrium point as the loyalty decreases, because the drift will get closer to 0. Town loyalty question. The bonuses you get for having the right cultured governor, high security, fairgrounds, etc offset that drift,(and show if you highlight loyalty) so. It's over in Kuzait territory and even shows the base location. This isn't like Warband, where you could conquer and ignore. Loyalty USED to not be a big deal. Garrison is the troops you can take in or out whenever you want, but if you want to increase the garrison you have to do it yourself. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. When you take over a fief, the loyalty and security will be in the ♥♥♥♥♥♥♥. What the hell is going on? This will make several saves absolutely screwed as I usually. Join. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Toll gates generates 20 gold for every caravan that enters your town and doubles relationship gain with merchants. Because I've come to realize its actively harmful. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. The higher it is from 50 the more negative it is and the less it is from 50 the more higher positive it is. The bigger your loyalty is, the more negative the drift will be. By: 76561198079797439. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. Midnight Ghost Hunt is a multiplayer prop hunting game where the props can kill the huntersWhen is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. An empire is torn by civil war. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Because I've come to realize its actively harmful. Settlements will have a loyalty penalty if the owner and or governor is not of the same culture. hide. 1. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. A Screenshot of Mount & Blade II: Bannerlord. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features. I originally planned to conquer and hold battanian cities, but plans change and I now hold 2 imperial cities and 1 castle. Originally posted by Ozan: Its all about companion's culture for loyalty not about trait. o. The gold is way low. The Clan Tier Bonus has not changed. Mount&Blade II: Bannerlord is a sandbox action-RPG/strategy game and the latest installment in the Mount&Blade series by TaleWorlds, acting as a prequel to Mount&Blade: Warband, and co-published by Prime Matter. This could be because of culture of the new owner. Because I've come to realize its actively harmful. Mount & Blade II:. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Loyalty stat depends upon the Food and Security stat. And if you are in a kingdom, enact policies that increase loyalty. :) Mod manager download. It. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. You cannot change or interact with it. I think I got it. CanIBeFunnyNow • 3 mo. Trying to get it over. That means that these scores will naturally shift towards 50. Attacking caravans works too. 1. New item called loyalty drift causing loss of 6-10 loyalty a day. Go to Bannerlord r/Bannerlord • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. ibb. It will increase Loyalty by 1, 2 and 4. He was quite. but I am suddenly getting -5 loyalty a day because of a modifier that just says issues. I am lord of a town and its been going well for a while, so I went out on campaign. #1. (research it). 7 Breakdown - Bannerlord, here is how you can Increase Loyalty and Prevent a Rebellion:1. - Settlements change cultures depending on who owns the settlement. repeat festivals again if needed. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. When loyalty is above 60 from partying for a week, i build festival area for a week, rinse and repeat. When you peak in loyalty, change your focus to a project. When it’s below 50, it wants to float back up to 50. 1. 1. How do I fix loyalty drift? comments sorted by Best Top New Controversial Q&A Add a Comment. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. Mount & Blade II:. . He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Join our discord via the link below!How Town (Fief) Loyalty Works in Bannerlord. and if your clan is a member of a kingdom, some policy add security (bailiff, magistrate) and some skill in the steward, leadership and charm. Build buildings that promote happiness (food and fairgrounds). That good to know. #2. txt and paste it into a different folder as a back-up (this is a very important precaution, so don't skip the step!). 最強勢力フーザイトに諸侯として加わって政策を有害なものに置き換えた後、ドラゴンバナーを進. So settlement will generate owner culture's troops and there won't be a different culture penalty. By: 76561198079797439. My character is a battanian serving the northern empire. Loyalty USED to not be a big deal. Although nowhere near as effective as starving the city out, you can also lower their security, which affects loyalty slightly. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Does anyone know if the "relation" stats of the notables in settlements effects the "loyalty drift" stat in the settlement info? Like say you have a settlement and you have high relations with notables there, does that stat change to a positive number, and does a low or even negative relation with notables make the drift turn more negative? Does this concept. Introduces simple culture drift to settlements and clans. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. The milita start build at an accelerated rate when loyalty is low, but it won't fight against enemies in a. In one form or the other it has been around most of time. you dont. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. But then I just filled the garrison with T6 stuff until security was so high that loyalty went to like +0. 1. Improve your standing with the noble men & women of the town. For example, in June you would be plowing the fields. 2: continuous project: festival and games. It’s just one siege against mostly militia units, then some chasing around. the whole garrison (except militia ) starves. The rate seems to be quite slow too. Loyalty is dropping by maybe . Press J to jump to the feed. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Share the. He was quite. No food and natural loyalty drift for not being the same faction. These bonuses are all per day. NEW UPDATED ONE: explain how to fix your towns problem so you wont get a rebellion and lose your town**Want to Support The Cha. You have to do any issues that - security or loyalty and it should be okay. With the right buildings, yes. To give a gift, open the barter screen through dialogue (“I have a proposal that may benefit us both”) and offer money or valuables but ask for nothing in. r/Bannerlord. Could be longer. 5 years in average. Posted by. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Fiefs culture loyalty penalty. Then make sure that the Granary option is either Level III or building up to Level III. If your loyalty is decreasing, then loyalty drift will steadily increase to try and even it out. Short tutorial just showing how to fight rebellion in a settlement and get loyalty on track so you can get back to conquering more settlements. So if you have 63 loyalty, the drift will be (50-63)/10 = -1. Problem now is the -3 loyalty penalty. . An empire is torn by civil war. Just have them in the town for long enough that the loyalty drift calms down. Don't know how to do the first. Turns out that running a kingdom is hard. Memes_have_rights • 8 mo. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. . My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. #1. I believe security and the other town variables have this. #3. Security and Loyalty Drift. There are several, and these can counteract the -3 malus, too. There are other bandit bases around, but. So it might be a good idea to store the higher tier troops in the castles so 60-80 equal 150 level 3 or 4 troops. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. What matters is Marunath has a 61 loyalty and is improving. An empire is torn by civil war. Prosperity / 50f; this is the formula. Keeping loyalty at 100 will always benefit you in one way or another. You can't. . 5. Once they're stronger than the garrison, if their loyalty is low enough, they'll rebel. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. The most reliable method is kingdom policies. This mod does not have any known dependencies other than the base game. (research it). Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. It changes the culture of settlement to owner faction's or to owner's culture. Mount & Blade II:. Here are the garrison stats of two of the castles I own in the game. 1. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Low loyalty can be solved via kingdom decisions and also eventually skills. The Keep - Singleplayer. - If owner is not same culture, there is a -3 to loyalty (partially mitigated by a same-culture governor) - Donating tons of food does not make a city not starve. The Citadel - General Discussion. Because I've come to realize its actively harmful. He was quite. It's just too massive of a debuff, especially when loyalty has such a dramatic effect on basically every part of managing a settlement. Fix Loyalty. There are also governor perks in bow, athletics, and medicine that each boost loyalty by +1. How Town (Fief) Loyalty Works in Bannerlord. For those New (er) to game. Mount & Blade II: Bannerlord. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10 loyalty a day. It's not too hard to get a foot archer companion to 150 bow and 175 athletics for +2 loyalty. 200 medicine perk +1 loyalty for governors. what is this ?? It’s a balancing mechanic. Nov 30, 2020. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. The best way is kingdom policies that increase loyalty every day. • 2 days ago. Join our discord via the link below!Governors. It was implemented to counter runaway loyalty gains and losses. At the castle run the "festival" event, it gives +2 loyalty per day. So as your loyalty drops below 50, the drift will try to help you out. Trying to get it over. Sty close to defend your villages from raids. Show mercy best. co. Sty close to defend your villages from raids. - Fixed a case where governor culture yielded negative instead of positive loyalty; Version 1. Increase the security in the settlement. Sep 24, 2022 @ 12:58pm It's worse than before. 51k] Using the "Lanista Technique" to quickly raise funds & boost clan renown from tournaments without ever participating. ago. If you assign a companion from the same culture and build the related improvements and choose festivities as daily activity, it eventually reaches 99. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Now I want to know how much you'd say the game is conpleted from the scale of 0%-100% with the following such as: Skills. Sadakat Arttırma Thread starter Grimmjow. Do quests for the villages. You can't even build the buildings to stop loyalty from falling, when your loyalty is too low. Vlandia. #5. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. Sentient_Toaster Apr 7, 2020 @ 10:34am. They will also drift towards 50 for each, making it easier to keep them at an average level but harder to reach the bonuses you'd receive the closer you. Town Loyalty in Bannerlord determines how likely (or unlikely) the population is to rebel, so it's pretty vital that you do everything you can to keep its drift in check. He was quite. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). Players simply can't just sit on their. Best skills and perks for Governors in Bannerlord Below, we […]Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Loyalty Drift: a mechanic that constantly moves loyalty toward 50. I just use that and wait for a week or 2 and increase it up to 80-90 and leave. Meanwhile I have dead factions that have not owned a place in forever having lords defect to them. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. A user asks for tips on how to lower the new drift-values that affect the loyality and security of settlements in the game Mount & Blade II: Bannerlord. Loyalty tends to stay around 50 even if you do nothing at all because of the loyalty drift, considering the place isn't starving, you protect the villages from being raided and security is maxed. and even if you do it for the sake of chaos like my illuminati play through, the dreaded loyalty drift counter it. Rating: +4. But if its a vlandian noble to conquer and own a battanian fief, the drift is high. Check for issues that are reducing loyalty or security (which lowers loyalty too), you can even just right click to town remotely and see if there's any issues doing this. The initial numbers are in flux following the attack so don’t panic immediately. 11. It's not too difficult to get a foot archer companion to 150 bow and 175 athletics. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. This is a considerable penalty, as it applies across the board. Finishing structures that increase loyalty (Fairgrounds). This mod is opted-in to receive Donation Points. Push some policies through that increase loyalty. The purpose of loyalty drift is to keep positive or negative factors from snowballing your loyalty and pegging it at either end. Also running into this issue. May need to leave it on forever in rare cases when you don't have same culture governor. 3 and V. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Also you're carrying a ton of prisoners which will slow you down. 22 comments. Next time, just expand the stats and mouse over your move speed as it'll tell you all the modifiers. Because I've come to realize its actively harmful. Прохождение Mount & Blade II Bannerlord в реалистичном режиме. Press question mark to learn the rest of the keyboard shortcuts. The drift-values are influenced by the game's mechanics and the player's actions. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. on Bannerlord and 1000 hr. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Nov 30, 2020. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Low loyalty means reduced production (bricks). My character is a battanian serving the northern empire. Establish your hegemony and create a new world out of the ashes of the old. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. mules give 100 carry, sumpters give speed movement. Question So I just got a city and I see security and loyalty drift values in negative. More posts you may like. . RJboxer Nov 4, 2022 @ 2:24pm. But I don't like the concept of security and loyalty drifts, on my opionion the mechanism does not work properly. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. r/Bannerlord • I killed Derthert in battle. ago. . If you want it to be higher than 50 you just need more positive loyalty than the drift is. However, when I take over a town that thinks I'm a dildo, I'm totally helpless to stop the inevitable rebellion. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). That -3 loyalty will make it impossible to do any projects and risk rebellion so to avoid just spamming the festival continuous project, a same culture governor will turn that -3 into a -2 which with. This choice will have a small, but consistent impact on the rest of the game. Last edited by Judasilfarion ; Apr 7, 2020 @ 10:35am. Share the stockpiles meant for nobles with the plebs, 3. Yes the loyalty drift was a problem at first. So with the recent changes to loyalty and culture there appears to be no reason to choose any faction/culture other than imperial - which seems like a mistake. Trying to get it over. Recruit. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. 3. But then I just. In my main city i negate it by using my wife as governor, but I don't have any other "spare. In your chosen town, mouse over the important people in the top-right and choose. However i did some testing and noticed the relationship was only increasing for 2 out of the 4 notables. You cannot change or interact with it. How Town (Fief) Loyalty Works in Bannerlord. V1. for now i guess, just dump garrison unit. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). The drift will be enough to keep it away from rebellion levels. Screenshot by Gamezo. Apr 22, 2021. This dramatically improves construction time. Version. And it's prosperity isn't dropping that much either at like 2-3 per day. Governor perks that increase loyalty (I think Stewart has one, but I don't remember what it is). There are three different speed options you can select under Map Movement Speed. This penalty is now very high, and will. You’ll end up losing some loyalty early on as there’s a “loyalty drift” (your the new head honcho and they gotta get used to it). If you check console commands, there’s one that allows you to 100% any work project immediately. Credits and distribution permission. The biggest system named "Ensured loyalty" and it adds new game mechanic, that restricts AI clans from hyperactive migration between kingdoms. I originally planned to conquer and hold battanian cities, but plans change and I now hold 2 imperial cities and 1 castle. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Charm is the easiest to increase so it's easier that appointing a governor to each town and still seeing. Doesn't make sense to me! The only impact I'm having is dropping the prosperity (by about 30/day). prosperity was. I can't find any indicator for what caused. Meanwhile I have dead factions that have not owned a place in forever having lords defect to them. o. Seriously though. etc. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Bannerlord has a different system. Firstly, invest some Denar into the reserve. Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10 loyalty a day. This isn't like Warband, where you could conquer and ignore. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. Originally posted by Ruffio: Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that. - Notables can support a clan. So I come back to Bannerlord after a couple patches, and I am so disappointed in the fact that "Loyalty Drift" is so massive with just 2 towns to my name. etc. City Prosperity is only really affected by the amount of food in the city, ongoing issues with the local notables. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. at first, let in fief happen festivals until its loyalty is around 60. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Trying to get it over. If you have security over 50 or so, and loyalty above 30 or so, revolt chances are extremely low. Again, the notables will hate you. Make sure the settlement has enough food. I'm incredibly rich, and powerful. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Recent change to -3 loyalty penalty from non-matching culture is excessive. Sep 4, 2021 #1 Harbiden nedir bunun çözümü? Vali atıyorum kültürü farkli diye -1 sahibi benim. Some of those can totally screw you and may be hard to do anything. 5, means that at 100 loyalty, you get 50% bonus cultural drift. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. If you have a good strong garrison, it will push security upwards. smuggling weapon, fencing stolen good, find them recruit. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Your culture is important. I have just returned to my settlement after a few in. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Trying to get it over.